Subsequent reloads of the same level will yield better performance and therefore we recommend that you run any benchmark twice and to take the second of the two runs for benchmarking purposes since this most closely represents the usual user experience. Enabling normal map compression will have prolonged execution the first time running through a level due to initial compression phase occurring in real time through the level. This variable will not be saved when restarting the game. Enabling this feature during the game may take some time – the PC may appear to freeze. To enable it, type r_TexNormalMapCompressed 1 in the console after loading a level. Requirements: NVidia: Geforce FX Family or better, ATI: x800 card or better. Fixed a delay relating to tagging enemies in binocular mode.Fixed problems related to shaders1.pak and scripts1.pak not being removed on installation of the patch.Fixed a mounted weapon traverse problem.Returned surround 5.1 sound option to the menu.Fixed a bug that prevented levels from loading after saving in a previous level.Fixed a crash with the ForkLift when loading some levels.Added remakes of assault maps (Project FiXit).It can be applied to the retail version of Far Cry including previously patached (eg Far Cry with the 1.1 update) or unpatched versions. This latest patch for Far Cry includes bug fixes and improvements.